Creating the process behaviors
(continued)
Duplicate #4169, and make it:
Fig. 1.22
Duplicate the first two color-changing behaviors for each of the colors we
have. Which colors in order are: Blue, Pink, Orange, Purple and Green. And in
case you’re wondering, the answer is yes. We actually need behaviors for
the object’s natural state because if we don’t include them, then
Suzy Player will not be able to switch back to the original bed after she gets
tired of looking at a fluffy pink thing.
All right. Your BHAV screen should look like this:
Fig. 1.23
Modifying The Individual Behaviors
Open #4170, the processor for the Blue bed. The global is called in the first
statement and that is fine. But the second statement needs to be changed so that
the Stack Object (the bed) will think it is blue and take on the “attributes”
of the blue bed that are defined as “1”.
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