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LESSON 4 - Part 2:  Randomizing Events

Creating The Randomizing Behavior (continued)

Your behavior now looks like this:


Fig. 2.32

Our opening and closing statements are done (Hey! That's what I sound like in school) and we can now begin calling up our events to be randomized.

We'll use Line #1 to tell the object which event number we are calling. Select #1 and fill the Data box:

Function:  2
True line:  2
False line:  3
Param 1:  2
Param 2:  0  (this is our first event of 0-4)
Param 3:  512
Param 4:  1800

Statement #2 reads like this:


Fig. 2.33

We returned 2/3 because we want #1 to jump to #2 where we will tell it which event is 0 (from 0-4). If the event specified in #2 is not available, then it it to try the next event in line.

Select #2 and fill the Data box as follows:

Function:  4109 (the number of our money behavior)
True line:  9  (forcing to the exit script)
False line:  9
Param 1:  -1
Param 2:  -1
Param 3:  -1
Param 4:  -1