Wrapping Things Up (continued)
The line you added (#11) should look like this:
Fig. 2.42
Go to Line #7 and change the returns to 11/Error, and then rewrite. Your behavior
should look exactly like mine:
Fig. 2.43
We are now completely done with our object, so once again …
Time To Test
When testing, try the object out in as many different houses as
you can, having each family member take a turn at the object. Make sure that all
events are randomizing at some point. Sometimes you will get the same event 2
times in a row, and it is also possible (but should not happen) to get the same
event several times in a row. The more events we have to randomize, the better
the object will behave.
After testing, if the object works like it is supposed to, save
a copy to your holding folder. Do not forget to do this, because once we begin
our assignment and class project, your object will be overridden.
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