The technique for switching
object graphics was originated by Candall (Candlelight Sims). Most people erroneously
refer to the technique as “changing the colors of an object while in the
game”. Since Candall’s first “color changing” object first
emerged on the scene, many of us have contributed to the original code and unlike
the sometimes-funky objects we used to get, ours today work rather well.
The only drawback is that objects of more than one tile cannot be processed
correctly – at least not yet. I’ve been working on modifying the technique
for several months now, and while I’m close – I still have a few bugs
to work out.
Multiple Pet Beds
Today we are going to learn about the technique and to start we will be applying
it to a Pet Bed. When we are done, players will be able to click on the bed while
playing the game and choose the color of their choice for their pet’s bed.
Our finished product will allow players to choose from these beds:
Aren't they the most beautimus pet beds you ever did see? The last one reminds
me of a grasshopper.
We will be working with the Unleashed Pet Bed. If you do not have Unleashed
installed, then select a chair or another 1-tile object from the game and work
with that object instead.
Using Tmog, scroll to petbed
and clone “Pet – Bed – Medium”.
Name it classmultipetbed.iff and
identify it as your object somehow. Close Tmog, and then open IFF.
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