ILH :: LESSON 2 - Personalities, Skills & Interests

Personality (continued)

Notice that the returns in statement 0 have changed from 1/3 to 1/4? This is because we added an instruction to our previous 3 line routine. The routine now consists of 4 lines (0, 1, 2, and 3). Statement 4 belongs to the next type of chair.

So what happens if your Sim already has 10 nice points? Nothing. The bed will still give energy and comfort and forget about the nice points because it cannot add any more than 10. Same thing if you made an object that took away points. If your Sim had none of the points you were trying to take away, the object would ignore the request. Because... you can't take anything away from zero.

Close out of your behaior, save the file and exit out of IFF.

Time To Test

Once you load up the game, create a new family in your testing neighborhood and give them ZERO personality. In other words, give them a name, a look and that's it. No nice, active, playful, etc.

Move your family into a house and then test the bed. Since these Sims are new to your testing neighborhood, they naturally will not sleep together. So, once you get through testing the bed in your new house to make sure one (or all) of your personality-less Sims earns a nice point, take your bed into an established house where Mom and Dad sleep in the same bed, and test to make sure they both earn a nice point while sleeping together.

Skills

Once we have the personalities down pat, the next step in line is to learn all about skills. Both Sims and Pets can acquire skills, and because Maxis is so efficient, once again they lumped the Pet Skill Codes in with those of the Sims. And yes, they are just so nice!  Write them down in your Code Book now.

9 Cleaning/none for pets 17 Body/furniture skill
10 Cooking/House broken 18 Logic/none for pets
11 Charisma/Obedience 80 Fame Score
12 Mechanical/Tricks 81 Fame Star Power (0-9)
15 Creativity/none for pets 82 Fame Star High Watermark