Skills (continued)
So, as bad as it looked, #4099 it is. Close out of #4098 and go back to #4099.
Open it and rewrite the lines so you can better follow along as I explain. Take
a good look at all the statements, and then I want you to pay attention to this
set of instructions:
Fig. 1.28
Statement 10 and statement 11 — this is where our action
takes place. Animate Sim (id1 from object tells the Sim to sit down. Animate Sim
(reset) clears the sitting function when the Sim stands up and leaves the chair,
thus making it available for sitting once again.
We know the above is true because if we were to look in the STR#
section either under the A2O animations or the C2O animations, we'd see that ID
1 says "A2O-sit-front-comfy".
Fig. 1.29
Did you notice that we didn't bother with the GUID's this time?
The reason we didn't is because every single chair type will go to the sit animation,
so in this case, the GUID's really don't matter. Just the animation itself.
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