Time To Test
Fire up the game and test your chair. You'll probably have to tell the Sims
to sit in the chair, but that's okay. We just want to make sure the Body Skill
point is added when they do sit. Although the children don't have a "skills"
section in the game, they indeed do pick up the skill point.
Another thing to remember while testing is that since we tied the skill point
to the "sit comfy" action, unless the Sim completely sits into the chair,
he will not acquire the skill point. So if he barely sits in and then gets up,
make him sit back down. We'll handle this part in the next exercise.
Skills (continued)
So. Did the testing turn out okay? Of course it did. Because we're just terribly
intelligent and we know everything there is to know. If it didn't work, you probably
didn't focus, and you'll know what you can expect shortly, right?
Save a copy of the chair in your lesson folder for skills. We're about to try
something else, and should the following go wrong, you'll still have a good copy
of the chair from which to start over.
OK, folks. Bring your chair into IFF one more time, and let's add a couple
more statements just to see what happens.
Go back into Behavior #4099 and add two blank statements. These two should
be #41 and #42.
Select #41, and lets make this one provide some fun. Not too much, though.
Only about 30%. Can you remember how to do that? No problem. We'll do it together.
Go to the Data box and fill it in with this information:
Function: 2
Param 1: 15 [for fun]
Param 2: 30 [amount to add]
Param 3: 768 [add]
Param 4: 1806 [my motives]
Statement #41 now reads:
Fig. 1.34
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