Skills - Second Method (continued)
Select statement #42, and we'll make this one provide a bit more comfort —
in addition to what the chair already provides. Move to the Data box, and here's
the info that will go in there:
Function: 2
Param 1: 6 [for comfort]
Param 2: 30 [amount to add]
Param 3: 768 [add]
Param 4: 1806 [my motives]
Statement #42 will read as follows:
Fig. 1.35
Now to string all the statements together, we're going to have to do some "forcing".
Select statement 11 (our skills statement), and force the True line to #41.
Select statement #41 (fun), and force both True and False lines to #42.
Select statement #42 (comfort), and force both True and False lines to #12.
Rewrite your behavior and check to make sure your statements now read as follows:
Fig. 1.36
So much for sitting incentives. Click OK to get out of the behavior, save your
work and exit IFF.
Time To Test
Go back into the game and test the chair again. This time, however, do not
command the Sims to sit in the chair. Just sit back and watch what happens. The
fun and extra comfort are hardly significant, so the Sims shouldn't be lining
up to get in the chair, although they should seek out the chair on their
own from time to time. Maybe. Unless you have tons of comfortable or fun objects
around the house.
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