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LESSON 4 - Part 2:  Randomizing Events

Preparing To Work  (continued)

(3) We have a Private "react" behavior which I added.

(4) We have the standard exit instructions signaling the end of the special instructions.

Let's go take a look at "React". Open #4107 and rewrite.


Fig. 2.2

Red Arrows:  We have a total of 5 sound events that are referenced in this objects STR# section.

Blue Arrows:  We have 4 animation events that are referenced in the a2o and c2o part of the STR# section.

Green Arrows: We have one positve and one negative fun motive being stored in Constant 4096:0 in the BCON section.