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LESSON 4 - Part 2:  Randomizing Events

Preparing To Work  (continued)

Notice that Animation ID #0 has changed:


Fig. 2.5

Go ahead and make all the others the same. There are other "reapee-plead" loops there, as well as a "start" animation, but this one will do nicely for all reactions to the painting. We will leave the child animations alone for now because we are currently doing "my" part for this object. Later, you can find other, more suitable animations for children and maybe different ones for the different types of responses.

Save the file and close Animation Alchemist.

Launch IFF and open your painting file. We'll now add the sound I want associated with the animations, so go to the FWAV section.

Right click and select "Add" from the menu. Fill the Add item box like this:


Fig. 2.6