<

LESSON 4 - Part 2:  Randomizing Events

Time To Test

Save your file, and exit out of IFF. Take strange painting and place it in as many houses as possible so you can test. Remember we did not change the lines for animations, but merely the animations themselves. So the Sims are still going to either love it, hate it, or be totally indifferent.

All we want to do is make sure our animations and sounds are all there as they should be and that we are not getting anything weird going on. At this stage of the game, animation and sound are our only interests. When you're satisfied that you've seen all reactions, come on back and we'll continue.


Creating The Events

At this time we will create 4 events to randomize, and since they are my events, they will not be elaborate. Later, when it is your turn to work with the object, you can get as elaborate as you please. Let's get back to the BHAV section.

My first event: Right click and select "Add" from the menu. Fill in your box:


Fig. 2.10

My second event: Right click, select "Add", and the box:


Fig. 2.11