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LESSON 4 - Part 2:  Randomizing Events

Creating The Events (continued)

For my first trick, I'm going to give my Sim a bit of cash. The behavior requires only 2 statements and you've already added the lines for these.

Select #0 and fill in:


Fig. 2.14

Select #1 and fill in. This statement will create the money amount over the Sim's head:


Fig. 2.15

Behavior #4109 will then look like this:


Fig. 2.16