Creating The Events (continued)
For my first trick, I'm going to give my Sim a bit of cash. The
behavior requires only 2 statements and you've already added the lines for these.
Select #0 and fill in:
Fig. 2.14
Select #1 and fill in. This statement will create the money amount
over the Sim's head:
Fig. 2.15
Behavior #4109 will then look like this:
Fig. 2.16
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