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LESSON 4 - Part 2:  Randomizing Events

Creating The Events (continued)

My second event is #4110 and it will make the Sim very hungry. What? I said they wouldn't be elaborate! Add one line and leave me alone already.

Select #0 and fill in:


Fig. 2.17

Your finished behavior will look like this:


Fig. 2.18

The third event is #4111. Open that one and add 3 lines. This behavior will generate a burglar.

Select #0 and fill in:


Fig. 2.19