Creating The Events (continued)
My second event is #4110 and it will make the Sim very hungry.
What? I said they wouldn't be elaborate! Add one line and leave me alone already.
Select #0 and fill in:
Fig. 2.17
Your finished behavior will look like this:
Fig. 2.18
The third event is #4111. Open that one and add 3 lines. This
behavior will generate a burglar.
Select #0 and fill in:
Fig. 2.19
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